// WinTreeEditNode.cpp // This file holds the node edit code. The user will indicate a node by it's primmer data member // if that node exist then the user will be able to edit that node's secondary data members. #include "WinTree.h" // WinTree1.h is 'ifndef' so wont be multipled defind /*************************** START FUNCTION EDIT NODE ****************************/ void EditNode(TreeNode* pRoot) { } // end EditNode... /*************************** END FUNCTION EDIT NODE *******************************/